A shape with a rectangular base and curved triangular sides.
A 3D shape with rectangular surfaces only.
A 3D geometric shape with two parallel circular bases connected by a curved surface.
A shape with an elliptical base and straight edges.
Volume = 2 × radius × height
Volume = π × radius² × height
Volume = 4/3πr³
Volume = π × radius × height × 2
Surface Area = 4πr²
Surface Area = 6s² for a cube
Surface Area = πr² + 2πrh
Surface Area = 2πr(h + r)
It's a cylinder where the axis is perpendicular to the bases, both of which are circular.
It's a cylinder that tapers to a point.
It's a cylindrical shape with hexagonal bases.
It's a hollow cylinder with a squared cross-section.
An oblique cylinder has a square base.
In an oblique cylinder, the axis is not perpendicular to its circular bases.
An oblique cylinder has only one circular base.
An oblique cylinder's bases are not parallel.
Both volume and surface area increase with larger radius and height.
The radius affects only the volume, not the surface area.
The cylinder's volume diminishes with an increasing height.
Only the surface area changes with radius, not the volume.
Lateral Surface Area = πrh²
Lateral Surface Area = 2πr²
Lateral Surface Area = 2πrh
Lateral Surface Area = 4πrh
Cylinders are mostly theoretical shapes.
Examples include cans, tubes, and pipes.
Cylinders appear only in geometric puzzles.
Cylinders have no real-world applications.
Cylinders have rotational symmetry about the axis.
Cylinders have linear symmetry only.
Cylinders have translational symmetry.
Cylinders feature only reflective symmetry.
Applications include engineering, architecture, and manufacturing.
Cylinders are primarily decorative in knitting.
Only used in ancient pottery.
Rarely used outside of digital modeling.
Yes, by changing the material density.
Yes, by rotating the cylinder.
Yes, when temperature changes occur.
No, volume solely depends on radius and height.
A cylinder with just an extra layer of insulation.
A hollow cylinder has an internal cavity with an inner and an outer radius.
A solid cylinder filled with solid material.
A decorative cylinder filled with lights.
The line segment joining the centers of its two bases.
The vertical edge of the curved surface.
The diameter of the base circle.
The height of the cylinder.
A cylinder's lateral surface unfolds into a rectangle.
A cylinder's surface forms a rectangle along its axis.
A cylinder pans out to two interlocking triangles.
A cylinder's surface is triangular when unfolded.
Pi is crucial for calculating both surface area and volume.
Pi is used only in graphing calculations.
Pi has no role in 3D geometry.
Pi replaces the radius in all equations.