Flashcards on Design Patterns

Click on the flashcard to see the answer


What is the definition of an anti-pattern in software development?

An anti-pattern is a common solution to a recurring problem that is usually ineffective and can result in bad code.

What are the three types of design patterns that are commonly used in software development?

The three types of design patterns commonly used in software development are creational, structural, and behavioral.

What is the difference between a class and an object in object-oriented programming?

A class is a blueprint for creating objects and defining their properties and behaviors, while an object is an instance of a class that has been created.

What is the purpose of the singleton design pattern?

The singleton pattern restricts the instantiation of a class to a single object, ensuring that it is unique and globally accessible.

What is the observer design pattern?

The observer pattern is a design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes.

What is the factory method design pattern?

The factory method pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

What is the adapter design pattern?

The adapter pattern is a design pattern that allows the interface of an existing class to be used as another interface that the client expects, without modifying the original code.

What is the iterator design pattern?

The iterator pattern is a design pattern in which an iterator is used to traverse a container and access its elements, without exposing the underlying representation of the container.

What are the benefits of using design patterns in software development?

Design patterns can improve code readability, maintainability, and reusability, while also making it easier for developers to communicate with one another.

What is the template method design pattern?

The template method pattern is a design pattern that defines the basic steps of an algorithm in a superclass, but allows subclasses to override specific steps of the algorithm without changing its structure.

What is the composite design pattern?

The composite pattern is a design pattern that allows objects to be structured as a tree-like hierarchy, with individual objects and groups of objects treated uniformly.

What is a design pattern?

A design pattern is a reusable solution to a recurring problem in software development, often described as a template for solving a problem that can be used in many different situations.

What is the delegation design pattern?

The delegation pattern is a design pattern that allows an object to delegate one or more of its responsibilities to another object, in order to simplify its own code and ensure that related code is grouped together.

What is the strategy design pattern?

The strategy pattern is a design pattern that allows different algorithms to be selected at runtime, without changing the structure of the object that uses them.

What is the facade design pattern?

The facade pattern is a design pattern that provides a simplified interface to a larger, more complex system, in order to make it easier to use and understand.

What is the definition of an anti-pattern in software development?

An anti-pattern is a common solution to a recurring problem that is usually ineffective and can result in bad code.

What are the three types of design patterns that are commonly used in software development?

The three types of design patterns commonly used in software development are creational, structural, and behavioral.

What is the difference between a class and an object in object-oriented programming?

A class is a blueprint for creating objects and defining their properties and behaviors, while an object is an instance of a class that has been created.

What is the purpose of the singleton design pattern?

The singleton pattern restricts the instantiation of a class to a single object, ensuring that it is unique and globally accessible.

What is the observer design pattern?

The observer pattern is a design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes.

What is the factory method design pattern?

The factory method pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

What is the adapter design pattern?

The adapter pattern is a design pattern that allows the interface of an existing class to be used as another interface that the client expects, without modifying the original code.

What is the iterator design pattern?

The iterator pattern is a design pattern in which an iterator is used to traverse a container and access its elements, without exposing the underlying representation of the container.

What are the benefits of using design patterns in software development?

Design patterns can improve code readability, maintainability, and reusability, while also making it easier for developers to communicate with one another.

What is the template method design pattern?

The template method pattern is a design pattern that defines the basic steps of an algorithm in a superclass, but allows subclasses to override specific steps of the algorithm without changing its structure.

What is the composite design pattern?

The composite pattern is a design pattern that allows objects to be structured as a tree-like hierarchy, with individual objects and groups of objects treated uniformly.

What is a design pattern?

A design pattern is a reusable solution to a recurring problem in software development, often described as a template for solving a problem that can be used in many different situations.

What is the delegation design pattern?

The delegation pattern is a design pattern that allows an object to delegate one or more of its responsibilities to another object, in order to simplify its own code and ensure that related code is grouped together.

What is the strategy design pattern?

The strategy pattern is a design pattern that allows different algorithms to be selected at runtime, without changing the structure of the object that uses them.

What is the facade design pattern?

The facade pattern is a design pattern that provides a simplified interface to a larger, more complex system, in order to make it easier to use and understand.

Share


Login to Save


Share



Login to Save


Explore Other Decks


Made for Grade 7

Information Technology: Objects in Electronic Spreadsheets


View Deck
Made for Grade 8

The French Revolution


View Deck
Made for Grade 8

Thinking Outside the Box


View Deck

Explore More